Tales of the Nentir Vale
The Nentir Vale:
The world is caught between the fall of one empire, and the rising of the next. Most of the world is monster-haunted wilderness. The centres of civilization are few and far between, and the world isn’t carved up between nation-states that jealously enforce their borders. A few difficult and dangerous roads tenuously link neighbouring communities together, but if you stray from them you quickly find yourself immersed in goblin-infested forests, haunted barrowfields, desolate hills and marshes, and monster-hunted badlands. Anything could be waiting down that old overgrown dwarf-built road: a den of ogre marauders, a forgotten tower where a lamia awaits careless travellers, a troll’s cave, a lonely human village under the sway of a demonic cult, or a black wood where shadows and ghosts thirst for the blood of the living.
The Nentir Vale was founded by the Nerath Empire, whose waning power over the decades has left their citizens stranded to struggle along as best they can.
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(an overview and details of places not given their own entry)
The Old Hills
Keilyn Vallen (ruler of Winterhaven)